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Torment tides of numenera focus
Torment tides of numenera focus







torment tides of numenera focus

However, from the handful of dialogue options, I can use each of my party’s strengths to try to apply logic and reasoning, try to intimidate someone, and plenty more, beyond simply asking questions. The Crisis system lets me take my characters and one at a time start talking to the other parties, trying to gain an understanding of the situation. At the very least, it will help me to decide who is in the right and who is in the wrong. Naturally, I can see this, pick a side and start fighting, but it’s perhaps better and more interesting to try and diffuse the situation through discourse. Entering into an area of the Bloom that’s inhabited by mutants, I happen upon a confrontation between the mutants and the guards of the Memovira.

torment tides of numenera focus torment tides of numenera focus

Of course, you’re not going to go quietly into the night, travelling through different planes and searching for a way to fight back and defeat the Sorrow.Ĭombat is an interesting proposition in Torment because of what precedes it. I’m the Last Castoff, a new mind in a body that was once occupied by the Changing God, and for that simple fact, I’m being hunted by the Sorrow, which seeks to destroy everything attached to the Changing God. Waking up inside the Bloom, a living creature city that seems to be 90% made out of sphincters that make psychic chittering noises in my mind. I have weird and wonderful party members I don’t know, existing relationships that I haven’t fostered, and I’m in the unusual position – for a video game – where my character knows more about the world than I do. It’s a game that demands you pay attention to what’s happening and what’s being said, and so picking up the tale roughly two thirds of the way through is always going to be tough. Being unceremoniously dropped into the world of Torment: Tides of Numenera is difficult.









Torment tides of numenera focus