

PS: Guys check out my other SFO submods, there’s one where I introduce my own units for the Imperial Foot(plus 3 other) and yes it has a x1.5 version and it includes the new faction/army cap system, there is also a x1.5 version for the Additional Units Submod of Venris, which will eventually get updated with the system and I will update promptly.

publically obtainable update sales channel and Patreon upgrade channel Work progress: 0. So yea…I know what I’m doing and I don’t feel like explaining it, don’t like it? go look for a mod like this elsewhere. Steel Faith Overhaul Review How To Customize Cars In Gta 4 The Great War 1918 Mod. Let’s be honest here you don’t give two ♥♥♥♥♥ about the technicalities and just want to play the damn thing while trusting the modder knows what the ♥♥♥♥ he’s doing.

Range damge of single/area target spells, towers, and 1 model units like heroes, lords, steamtanks(so on) increased by 150%…look the point is the entire mod is balanced and targets everything related to combat, spells, abilities, weapon damages, siege climbing speed yata yata yata when ever you decide to start increasing the size of units. LL, L and Hero unit health increased by 150%Įxplosive damages radius increased by 125%
